Gemmy A. and I are discussing creating a Second Life learning community in Spring. My class would create content, and her class would market it. I'm planning to make a core product line to help us get started. Also I'll hopefully be able to make a store on DCCCD island to sell the finished products. Any money raised would go to a DCCCD scholarship fund.
My big roadblocks are red tape and my woeful lack of knowledge.
I don't even want to think about the red tape. I'll need a ton of help to get around that roadblock. My lack of knowledge, however, is fixable. My goal is to be a jack-of-all-trades. I need to know a little of everything, and quite a bit about a few specific subjects. Here is my list so far:
- LSL Scripting!! So important, and I'm soooo avoiding it. Must be able to script pose balls, facial animations, and vehicles.
- Better modeling skills -- practice more than anything
- Imported prims. How to make them, and how to get them into SL. Daz Studio and Blender look like the best bets for this. Maybe SketchUp, too, since SketchUp and Blender can talk to each other now.
- Better texture skills. I have the newest Painter X, and Photoshop CS3, and two books on texturing.
- Better figure animation skills. Must practice more with Poser.
- Shortcuts & techniques for constructing clothing for SL.
- Better understanding of combat systems, since that's what men spend money on in SL.